Friday, June 1, 2012

Variables and Attitude

I've been working with the game remembering whether the pc chooses to be gentle/polite or aggressive/snarky.  It occurs to me that it ought to remember that state for each npc separately, rather than as a blanket variable.

Otherwise, we could end up with a scenario where Snow's been kind of mean to everyone except the girl he likes, to whom he's been very sweet-- but she still reacts as though he's been a jerk to her throughout the game.

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